Thursday, July 20

Brainstorming Session

Here's a list of features that might (or might not) be helpful (or terrible harmful) to the process of creating a comic book. I am aware that I might be writing a "page twenty-one" (dead poet society) but at the same time I've got to be open to anything at this point however stupid an idea might appear.

The goal of this excersise is to find new qwerky ideas.
  1. Line that shows in which order the panels should be read also suggesting how each individual panel should be read.
  2. Timeline that specifies how much time has passed between different events/actions.
  3. A diagram that shows the dramatic structure of a comic book with raising and falling action.
  4. An easy commenting system that let's you attach comments to any part of the script, artwork or any other part of the comic book in production.
  5. Selecting a premise of the story on the form "Ill-temper -> leads to -> isolation".
  6. Adding proofs of your premise to the story.
  7. Mathematical calculation of inking strokes with both hard attributes (line weight, pressure, outlining etc) and relative soft attributes (distance, speed, control etc).
  8. Mathematical calculation of feathering.
  9. Thumbnailing using placeholders.
  10. Personal portfolio for each individual contributor.
  11. Page designer for panel layout.
  12. Possibility to use all existing material as a template for new material.
  13. Realtime resource sharing.
  14. Simplified scanning process. Would be top-notch to use OCR to identify coded information such as page number (for pages) , character (for turn-a-rounds) etc.
  15. Color analysis and charts over which colors have been used before on a certain title, character or object. We want the actual colors used in the coloring process, not the mixed colors that end up in the final artwork.
  16. Full wacom support.
  17. Using a bitmap to indicate line weight of inks. If this is done in realtime we can paint lightsources and use rendering colors to calculate the shape of the ink strokes.

The more I brainstorm the less I understand exactly what I mean but it's a fun exercise and I'm quite sure I got a few ideas that I will keep developing internally.

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