Saturday, September 16

It's Called Shaders

After reading Shea McCombs tutorial on shaders and the Blender documentation I now have a better understanding of what we need to create some excellent comic color swatches. I think what we're looking for is something along the lines of:

Color = (Shading * (Lamp Color + Material Color)/2) + Incandescence + (Specular Value * Specular Color)

And for this we also need a little color mixing box where we can add multiple light sources and store different settings to be reused later.

Come to think of it perhaps you should be able to store these settings for every individual panel if you want to. Features like this would need the user interface to be highly intuitive otherwise the whole studio would look like a helicopter cockpit. That is far from what I'm aiming at.

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